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| Aliens: Colonial Marines Discussion Discuss any and all aspects of the Aliens: Colonial Marines game. |
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I like this one that you made, "He's too good to eat with the rest of us grunts"- one player is faster and does double damge while the other players move and act the same but get double ammo, also the player who moves faster also is targeted by the aliens first |
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thanks man
also did you think that my weapon attachments were fair and balenced because I'm not sure about some of them and if they should only have one personal attachment or 2 (anyone can awnser JSYK)
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I personally felt that 3 max would be fair. Some of the upgrades are very similar and are more about opinion too. Like would someone rather have a reflex red dot sight or an acog scope.
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you still can improve some things over there Ace, specially the alien related ones.
bring It on baby!! |
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Quote:
Thxs
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Let's hear it, Musta.
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"I nuked the site from orbit. It was the only way to be sure."
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I added some perks, attachments for aliens, and also some new game types, as well as some general clean up issues
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I like the Alien attachments. Only one I slightly disagree with is the Tracker one. In most games that I have played recently your friends may be highlighted in Blue or Green like in Modern Warfare 2.
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Same as in Left 4 Dead where your team mates outlines are visible through walls.
But also the Infected can see those outlines too. Maybe that's how the Aliens can track Marines?
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"I nuked the site from orbit. It was the only way to be sure."
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| acm, ideas, redace |
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