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| Aliens: Colonial Marines Discussion Discuss any and all aspects of the Aliens: Colonial Marines game. |
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nah I would rather have a pulse rifle!
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Well for me I want these guns.
-=Pulse Rifles=- Grenade Types include Frag, Incendiary, Smoke, Timed, Flash. M41A1 “Standard” - 99 Explosive Tipped Armor Piercing Rounds/Magazine, Grenade Launcher: Four Grenades. Available on Primary, Secondary/Personal Slots. Semi - Full Automatic - Four Round Burst. M41A2 “Marksman” - 89 Explosive Tipped Armor Piercing Rounds/Magazine, Higher Accuracy, "Slugged" Grenade Launcher: Two Grenades. Available on Primary, Secondary/Personal Slots. Semi - Automatic - Four Round Burst. M41B2 - “Demolitions” - 79 Explosive Tipped Armor Piercing Rounds/Magazine, "Power" Grenade Launcher: Six Grenades. Available on Primary, Secondary/Personal Slots. Semi - Automatic - Four Round Burst. M41C4 - "Demon" - 69 Explosive Incendiary Tipped Armor Piercing Rounds/Magazine, Under Slug Shot Gun: Six Shells. Available on Primary, Secondary/Personal Slots. Semi - Automatic - Four Round Burst. M41S3 - "Light" - 49 Explosive Tipped Armor Piercing Rounds/Magazine, High Rate of Fire, High Mobility, No Grenade Launcher. Available on Primary, Secondary/Personal Slots. Semi - Automatic - Four Round Burst. M41AE2 “Heavy” - 159 Explosive Tipped Armor Piercing Rounds/Magazine, Higher Rate of Fire, No Grenade Launcher. Available on Primary, Secondary/Personal Slots. Semi - Automatic - Four Round Burst. M42A1 "Sharp Shot" - 39 Explosive Tipped Armor Piercing Rounds/Magazine, Highest Accuracy, No Grenade Launcher. Available on Primary, Secondary/Personal Slots. Semi - Three Round Burst - Four Round Burst. M42A2 "Experimental" - 19 Highly Explosive Tipped Armor Piercing Rounds/Magazine, Pin-Point Accuracy, Highest Range, Not upgradeable, No Grenade Launcher. Available on Primary, Secondary/Personal Slots. Semi - Two Round Burst. -=Smart Guns=- M56A2 “Standard” - 500 Explosive Tipped Rounds/Drum, Targeting, Built for Medium to Long Range, Higher Accuracy. Available on Primary Slot. Four Round Burst - Eight Round Burst - Automatic. M56A1 “Prototype” - 450 Explosive Tipped Rounds/Drum, Slower Targeting, Higher Rate of Fire, Higher Manual Accuracy, Can overheat if 30% or more of the Drum is fired off with no cool down time. Available on Primary Slot. Four Round Burst - Eight Round Burst - Automatic. -=Flame Throwers=- M240A1 Incinerator Unit - Accurate up to 30 Meters. Available on Primary, Secondary/Personal Slots. M210A1 Incinerator Unit - Mounted, Better Control, Lower Range. Available on Primary, Secondary/Personal Slots. -=Pistols=- Pistols all share the same statistics and only appearance varies for the players to choose. Available on Side Arm Slot. 15 Rounds/Magazine. MK 88 Mod 4 Combat Pistol. M4A3 Service Pistol. M4A4 Tactical Pistol. M4A5 Compact Pistol. S&W Model 39. H&K VP-70. -=Heavy and Explosive Weapons=- M92A PN Grenade Launcher. Available on Primary, Secondary/Personal Slots. M78 PIG Phased Plasma Infantry Gun. Available on Primary Slot. M5 RPG Rocket Propelled Grenade. Available on Primary, Secondary/Personal Slots. M83A2 SADAR Shoulder-Launched Active-Homing Disposable Anti-Tank Rocket. Available on Primary Slot. M112 HIMAT Hyper-velocity Intelligent Missile Anti-Tank. Requires All Slots. -=Shot Guns=- Remington “Blaster” - 12 Shell Capacity. Built for Stopping Power. Available on Primary, Secondary/Personal Slots. Shell Shots - Slug Shots. Ithaca “Stakeout” - 12 Shell Capacity. Built for Medium to Long Range. Available on Primary, Secondary/Personal Slots. Shell Shots - Slug Shots. Benelli M4 "Doorman" - 10 Shell Capacity. Built for Stunning. Shell Shots Only. Available on Primary, Secondary/Personal Slots. Stunning - Stopping Power. M37A2 "Featherlight" - 12 Shell Capacity. Automatic Capabilities. Shell Shots Only. Available on Primary, Secondary/Personal Slots. Automatic - Semi. M25A "Security" - 12 Shell Capacity. Automatic Capabilities. Slug Shots Only. Available on Primary, Secondary/Personal Slots. Automatic - Semi. M25C "Entry" - 8 Shell Capacity. Automatic Only. Available on Primary, Secondary/Personal Slots. Shell Shots - Slug Shots. M68C "Punisher" - 10 Shell Capacity. Impact Exploding Shell Capability. Available on Primary, Secondary/Personal Slots. Slug Shots - Explosive Shell Shots. -=Sub-Machine Guns=- M3A SMG - 30 Armor Piercing Rounds/Magazine. Available on Primary, Secondary/Personal Slots. Some of them I just made up, most are from the CMTM or the movie(s). 31 in total. Last edited by Chris!(($$))!; 07-27-2010 at 04:32 AM. |
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exactly wat i said only WWWWWWWWWWWAAAAAAAAAAYYYYYYYYYYYYYY more discriptive. lol nyce job on the weapons.
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lol yeah! I just want a gun or something that will protect me from being killed or impregnated by aliens! lol
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Maybe they don't show up on infrared!!!!!! |
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Oh bigapps dont lie u know u want a facehugger in ur mouth! ha ha ha lol lol lol jk jk jk
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Wll they do look like something inappropriate, but no I not want a flying va jay jay coming at me! lol
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Maybe they don't show up on infrared!!!!!! |
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Omg thats freaking halarious nyce
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| achievements, acm, trophies |
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Colonial Marines in PC Gamer (scans) [image heavy]
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